When your emotion spike checkboxes are filled for any given emotional state, that emotion is considered "spiked" and becomes +1. All other states become -2.
You may keep using your spiked out emotion at the new value of +1. Each time you use it, mark a checkbox here.
Once you've used the spiked emotion five times, it returns to normal and you clear all the tickmarks.
Alternatively, you may use any other state at a one-time value of -2 and then clear all the tick marks on the spiked state.
At the end of the session, you’ll go around the table and talk about if a belief was tested or challenged; if so, you mark 1 XP. When a belief gets you into trouble, you’ll mark 2 XP. Finally, when a belief is resolved, you’ll mark 3 XP
Also, whenever you fail a roll with an emotional state, you gain 1 XP.
When you have 5 XP, you may purchase an advancement.